using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BannerPopup")]
	public class BannerPopup : MonoBehaviour
	{
		public GameObject m_root => method_3<GameObject>("m_root");

		public UberText m_header => method_3<UberText>("m_header");

		public UberText m_text => method_3<UberText>("m_text");

		public UIBButton m_dismissButton => method_3<UIBButton>("m_dismissButton");

		public Spell m_ShowSpell => method_3<Spell>("m_ShowSpell");

		public Spell m_LoopingSpell => method_3<Spell>("m_LoopingSpell");

		public Spell m_HideSpell => method_3<Spell>("m_HideSpell");

		public string m_showSound => method_4("m_showSound");

		public PegUIElement m_inputBlocker => method_3<PegUIElement>("m_inputBlocker");

		public bool m_showSpellComplete => method_2<bool>("m_showSpellComplete");

		public bool m_onCloseCallbackCalled => method_2<bool>("m_onCloseCallbackCalled");

		public BannerPopup(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BannerPopup(IntPtr address)
			: this(address, "BannerPopup")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void FadeEffectsIn()
		{
			method_8("FadeEffectsIn");
		}

		public void FadeEffectsOut()
		{
			method_8("FadeEffectsOut");
		}

		public void CloseBannerPopup(UIEvent e)
		{
			method_8("CloseBannerPopup", e);
		}

		public void Close()
		{
			method_8("Close");
		}

		public void EnableClickHandler()
		{
			method_8("EnableClickHandler");
		}

		public void DestroyBannerPopup()
		{
			method_8("DestroyBannerPopup");
		}

		public void OnShowSpellFinished(Spell spell, object userData)
		{
			method_8("OnShowSpellFinished", spell, userData);
		}

		public void OnLoopingSpellFinished(Spell spell, object userData)
		{
			method_8("OnLoopingSpellFinished", spell, userData);
		}
	}
}
